11 research outputs found

    Interactive design exploration for constrained meshes

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    In architectural design, surface shapes are commonly subject to geometric constraints imposed by material, fabrication or assembly. Rationalization algorithms can convert a freeform design into a form feasible for production, but often require design modifications that might not comply with the design intent. In addition, they only offer limited support for exploring alternative feasible shapes, due to the high complexity of the optimization algorithm. We address these shortcomings and present a computational framework for interactive shape exploration of discrete geometric structures in the context of freeform architectural design. Our method is formulated as a mesh optimization subject to shape constraints. Our formulation can enforce soft constraints and hard constraints at the same time, and handles equality constraints and inequality constraints in a unified way. We propose a novel numerical solver that splits the optimization into a sequence of simple subproblems that can be solved efficiently and accurately. Based on this algorithm, we develop a system that allows the user to explore designs satisfying geometric constraints. Our system offers full control over the exploration process, by providing direct access to the specification of the design space. At the same time, the complexity of the underlying optimization is hidden from the user, who communicates with the system through intuitive interfaces

    Shape-Up: Shaping Discrete Geometry with Projections

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    We introduce a unified optimization framework for geometry processing based on shape constraints. These constraints preserve or prescribe the shape of subsets of the points of a geometric data set, such as polygons, one-ring cells, volume elements, or feature curves. Our method is based on two key concepts: a shape proximity function and shape projection operators. The proximity function encodes the distance of a desired least-squares fitted elementary target shape to the corresponding vertices of the 3D model. Projection operators are employed to minimize the proximity function by relocating vertices in a minimal way to match the imposed shape constraints. We demonstrate that this approach leads to a simple, robust, and efficient algorithm that allows implementing a variety of geometry processing applications, simply by combining suitable projection operators. We show examples for computing planar and circular meshes, shape space exploration, mesh quality improvement, shape-preserving deformation, and conformal parametrization. Our optimization framework provides a systematic way of building new solvers for geometry processing and produces similar or better results than state-of-the-art methods

    Interactive design exploration for constrained meshes

    Get PDF
    In architectural design, surface shapes are commonly subject to geometric con- straints imposed by material, fabrication or assembly. Rationalization algo- rithms can convert a freeform design into a form feasible for production, but often require design modi�cations that might not comply with the design intent. In addition, they only o�er limited support for exploring alternative feasible shapes, due to the high complexity of the optimization algorithm. We address these shortcomings and present a computational framework for interactive shape exploration of discrete geometric structures in the context of freeform architectural design. Our method is formulated as a mesh optimiza- tion subject to shape constraints. Our formulation can enforce soft constraints and hard constraints at the same time, and handles equality constraints and inequality constraints in a uni�ed way. We propose a novel numerical solver that splits the optimization into a sequence of simple subproblems that can be solved e�ciently and accurately. Based on this algorithm, we develop a system that allows the user to explore designs satisfying geometric constraints. Our system o�ers full control over the exploration process, by providing direct access to the speci�cation of the design space. At the same time, the complexity of the underlying optimization is hidden from the user, who communicates with the system through intuitive interfaces

    Case Studies in Cost-Optimized Paneling of Architectural Freeform Surfaces

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    Paneling an architectural freeform surface refers to an approximation of the de- sign surface by a set of panels that can be manufactured using a selected technology at a reasonable cost, while respecting the design intent and achieving the desired aesthetic quality of panel layout and surface smoothness. Eigensatz and co-workers have recently introduced a computational solution to the paneling problem that allows handling large-scale freeform surfaces involving complex arrangements of thousands of panels. We extend this paneling algorithm to facilitate effective design exploration, in particular for local control of tolerance margins and the handling of sharp crease lines. We focus on the practical aspects relevant for the realization of large-scale freeform designs and evaluate the performance of the paneling algorithm with a number of case studies

    Assembling Self-Supporting Structures

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    Self-supporting structures are prominent in historical and contemporary architecture due to advantageous structural properties and efficient use of material. Computer graphics research has recently contributed new design tools that allow creating and interactively exploring self-supporting freeform designs. However, the physical construction of such freeform structures remains challenging, even on small scales. Current construction processes require extensive formwork during assembly, which quickly leads to prohibitively high construction costs for realizations on a building scale. This greatly limits the practical impact of the existing freeform design tools. We propose to replace the commonly used dense formwork with a sparse set of temporary chains. Our method enables gradual construction of the masonry model in (quasi-) stable sections and drastically reduces the material requirements and construction costs. We analyze the input using a variational method to find stable sections, and devise a computationally tractable divide-and-conquer strategy for the combinatorial problem of finding an optimal construction sequence. We validate our method on 3D printed models, demonstrate an application to the restoration of historical models, and create designs of recreational, collaborative self-supporting puzzles

    M.: Exploring local modifications for constrained meshes

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    Figure 1: Local modifications of a constrained mesh. In this example a glass structure composed of planar quads is locally deformed by exploring a subspace encoding local planar modifications of its central zone. Mesh editing under constraints is a challenging task with numerous applications in geometric modeling, industrial design, and architectural form finding. Recent methods support constraint-based exploration of meshes with fixed connectivity, but commonly lack local control. Because constraints are often globally coupled, a local modification by the user can have global effects on the surface, making iterative design exploration and refinement difficult. Simply fixing a local region of interest a priori is problematic, as it is not clear in advance which parts of the mesh need to be modified to obtain an aesthetically pleasing solution that satisfies all constraints. We propose a novel framework for exploring local modifications of constrained meshes. Our solution consists of three steps. First, a user specifies target positions for one or more vertices. Our algorithm computes a sparse set of displacement vectors that satisfies the constraints and yields a smooth deformation. Then we build a linear subspace to allow realtime exploration of local variations that satisfy the constraints approximately. Finally, after interactive exploration, the result is optimized to fully satisfy the set of constraints. We evaluate our framework on meshes where each face is constrained to be planar

    Exploring Local Modifications for Constrained Meshes

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    Mesh editing under constraints is a challenging task with numerous applications in geometric modeling, industrial design, and architectural form finding. Recent methods support constraint-based exploration of meshes with fixed connectivity, but commonly lack local control. Because constraints are often globally coupled, a local modification by the user can have global effects on the surface, making iterative design exploration and refinement difficult. Simply fixing a local region of interest a priori is problematic, as it is not clear in advance which parts of the mesh need to be modified to obtain an aesthetically pleasing solution that satisfies all constraints. We propose a novel framework for exploring local modifications of constrained meshes. Our solution consists of three steps. First, a user specifies target positions for one or more vertices. Our algorithm computes a sparse set of displacement vectors that satisfies the constraints and yields a smooth deformation. Then we build a linear subspace to allow realtime exploration of local variations that satisfy the constraints approximately. Finally, after interactive exploration, the result is optimized to fully satisfy the set of constraints. We evaluate our framework on meshes where each face is constrained to be planar

    Case studies in cost-optimized paneling of architectural freeform surfaces

    No full text
    Paneling an architectural freeform surface refers to an approximation of the design surface by a set of panels that can be manufactured using a selected technology at a reasonable cost, while respecting the design intent and achieving the desired aesthetic quality of panel layout and surface smoothness. Eigensatz and co-workers [Eigensatz et al. 2010] have recently introduced a computational solution to the paneling problem that allows handling large-scale freeform surfaces involving complex arrangements of thousands of panels. We extend this paneling algorithm to facilitate effective design exploration, in particular for local control of tolerance margins and the handling of sharp crease lines. We focus on the practical aspects relevant for the realization of large-scale freeform designs and evaluate the performance of the paneling algorithm with a number of case studies
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